As of now the models I have been working on have been finished and are working in 8th wall. We were having some trouble at first because the texture wasnt staying on the model when I exported as an FBX file and converted it to a GLB file. Eventually we found out how to fix this problem but the converting part was a struggle because you can’t export as GLB from Maya and 8th Wall only uses GLB. The online converters weren’t that good so I ended up downloading Blender because from there you can export as GLB. I then would import the FBX files into Blender and export them as GLB. The problem now was that the file sizes were to large. Luckily Blender has a modifier that allows you to desimate your model without loosing too much quality. Finally we were able to put my models in 8th Wall and test them.